Yeah, yeah, yeah. It’s been a long time I know. I have been slacking in writing blogs. I am more focus in game development than I am to take the time to sit down and write blogs at the moment. I also am at the closing with my college classes. At some point I want to get back into writing blogs; for both this one, and doing a development blog for the Operation Development blog. Now to the reason I’m creating this blog in the first place.
The one thing that bothers me in the year 2015, is camera angles. This doesn’t affect triple a game that much, but on the indie side it’s more of a problem. I recently played a game where this was a big issue for me. It’s a 3D platform game. A real fun game. At the moment, the game is in the alpha stage of development and there is two playable levels. The game is similar to Banjo Kazooie. A game, mind you, was one of my all-time favorite games to play.
The one problem I had with the game…was the camera. It’s borderline frustrating to say the least. It comes a problem when you have to walk deep in the ocean/water to move. The camera will not rotate around the character. So, you have to “guestimate” on how to pick up items. Also, when you are flying with the creature, you have to control the bird and the camera. There’s no ease-of-use in that retrospect.
In games, I like to have complete control with the camera in the game. If the game was like Uncharted and when the player approach a platform the camera is fix, I wouldn’t have a problem with it. I don’t want to guess on were I’m going. I love the game, but I hope the developer gets that fix. Because it is frustrating.
In closing, I think games in general should have better camera angle; so that the player isn’t fighting with the controls AND the camera at the same time.
I want to see how many other people share the same views I have with cameras in video game. Comment below your opinion!