I have been using CryTek’s engine, CryEngine, for a while now. I have not dived far into it. Just made a level; Not having A.I come at you, or going for a objective. I’ve just been placing items every where and making a terrain. You know, the usual stuff to do while learning a game engine editor.
I decided to create a map, that I called the Compound, for my entry in learning CryEngine. It’s basically a wall protecting the inside, some trees on the inside and a little house. I’m no artist, so don’t look at it as some art masterpiece. It’s nothing like that. I’m a programmer-in-training. Learning the basics mean you actually have to create something. There’s not enough reading in the world to prepare you for creating a level/game without actually going into the game engine editor and messing around in it.
What I set out to do in this project, was just create a map where I can just place things in. I was not aiming to create a full blown “Level”. Why? Because I don’t have the knowledge of creating a A.I and have them do things. The only thing I learned was to create a terrain and place things in there.
So, what did I learn from creating the map? Well, I learned some of the features that is in the editor. Like all the little buttons and such. Which, BTW, CryEngine is one of the best looking editors that I’ve seen. I really like the look and the feel of the editor. That’s what I was hoping to do. Learn the little stuff of the engine and I hope to master it one day.
My next project is learning the Flow Graph Editor. CryTek’s very own Visual Scripting language. I want to at least fight some A.I. I also want to create a objective base game/level to further my skills in the engine. But, that may be a long ways! I got to take it one day at a time, right?
Well, this is a short blog post detailing what I was doing these past couple of weeks. I hope to have more of these blogs in the future!